MightyBake for Unity
The power of MightyBake is now available in for the Unity editor. This editor extension allows you to configure and bake your maps directly inside the editor. The hybrid GPU / CPU takes advantage of your hardware while still allowing you to use Unity. The bake progress is shown directly inside the editor. You can bake directly into Unity texture assets and from Unity mesh assets. You can also reference external high resolution meshes that could not be loaded directly into Unity. This gives you the best of both worlds, in-editor controls and visualization without having to load large files.
Key Features
- New – Easy to use editor directly inside Unity
- New – Mesh groups to deconstruct parts of a model. No more envelopes or name matching needed
- Fast 64-bit hybrid GPU/CPU baking engine
- Support for ultra-large meshes & textures
- OBJ & PLY support for very large external meshes
- Easy batching just by selecting multiple bake objects
- UDIM support
- Select geometry or surface normals or rounded normals to minimize distortion in normal maps
- Supports Windows, OSX & Linux, test on Unity 2019
Supported maps
- Tangent Normals (Mikkt – supported by Unity)
- Ambient Occlusion
- Material ID (Clown)
- Thickness
- Curvature
- Convex / Concavity
- World Position
- Vertex Colours
- More to come….



Support
For tutorials on how to use MightyBake please see our Tutorials page. For community questions please visit our discord server here. For support, please e-mail support@mightybake.com. For any inquiries please send them to info@mightybake.com.
Thanks so much for your interest and use of MightyBake!
MightyBake Studio Users
MightyBake Studio users can use their license to use MightyBake for Unity on any machine that has an active license. For instructions see here.
