Powerful Baking
- Supports maps up to 8192 x 8192 resolution for ultra high quality results
- Outputs maps in 16-bits per channel for more precision and less banding
- Bake a wide variety of map types
- Tangent space and object space normal maps at the same time
- Ambient occlusion for richer shading
- Material ID (Clown)maps for use in other texturing tools, including individual layer masks
- World space height maps or normalized displacement maps
- Vertex colours from your high resolution meshes
- Curvature approximation
- Thickness approximation
- World position
- UDIM support for multiple UV tile baking
- Use arbitrary envelope shapes and sizes, no need to have envelope topology be the same as your low poly mesh
- Use a search distance instead of an envelope for faster baking
- Unique trace method reduces errors and misses significantly compared to other baking software
- Enable super-sampling up to 8×8 and guassian blur up to 8 pixels for smooth, high quality maps
Screenshots
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Efficient Workflow
- Bake directly to tangent basis of your preferred render engine without any third party plugins and with no shading artifacts.
- No more worrying about your normal map looking different when you view it in your preferred render engine
- Use geometry normals or surface normals modes to bake airtight or with less distortion
- Bake multiple maps at the same time with the intuitive interface
- Your envelope shape does not affect the shape of the baking direction, no more fiddling with envelops trying to create the perfect bake
- No need to triangulate your mesh before baking, MightyBake can triangulate it internally
- Streamlined interface designed for professional 3D artists for fast iteration
- Bake with a combination of soft and hard edges without shading artifacts.
- View your rendering in progress with real-time preview of bake
- Export multiple mesh objects in the same file, no need to combine meshes in the modelling package
- Bake meshes with translation, rotation, and scale; No need to freeze transforms before exporting
- Never lose a setting, Mightbake saves all your interface settings, even between sessions
- Separate your high resolution models into the number of files that fits your workflow, MightyBake can read any combination
- Retain your settings, but bake different maps by toggling maps on and off easily to save time and preserve settings per bake
- Set up your scenes to use name matching, which allows for tightly packed objects to be baked individually in one scene
- Fast in-memory scene caching to speed up baking
- Batch baking for large workflows
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Fast Baking
- Lightning-fast baking powered by the number of your CPU’s, means limitless baking speed and upgradeability
- 64-bit baker allows for multimillion poly meshes
- Custom hybrid baking engine uses both your GPU and CPU for a super fast bake
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Supported File Formats & Packages
- High Resolution – FBX & OBJ (Z-Brush supported best)
- Low Resolution and Envelope – FBX (Maya has best support)
- Output images (16-bit/8-bit TIFF, 16-bit/8-bit PNG, EXR)
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Supported Engines
- Maya Viewport 2.0 (Preview back in your DCC)
- Unreal 3
- Unreal 4
- Source
- Unity 3
- Unity 4
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System Requirements
GPU supporting OpenGL 3.0 or higher
4 GB RAM minimum, 8+ GB recommended
Internet connection
Mac OSX 10.9 (Mavericks) or higher
Windows 7 or higher, 64-bit only