Download MightyBake now and give it a try. The demo software is identical to the full version, except that the bakes are limited to 30 days and up to 1024 x 1024 resolution maps. Please visit our store to purchase a license for unlimited bakes and larger resolutions.
Download Version 1.5.1 RC1
- MightyBake – OSX (Requires OSX 10.9+)
- MightyBake – Windows 64-bit (Windows 7 or higher is required)
- MightyBake – Centos 6 Linux 64-bit (Centos 6 or higher is required)
Beta Release Notes
Version 1.5.1b – October 1, 2017 (Updated)
- (Feature) Fully offline license server beta supported, contact info@mightybake.com for more information
- (Feature) EGL now supported by the command line on Linux. This feature is in beta. Not all EGL drivers may support the necessary OpenGL 3.X requirements.
- (Fix) Many command line fixes for missing options including AO quality, desired axis, normalized maps, tangents option for normal maps
- (Fix) Displacement map error when using ‘closest’ bake type
- (Fix) Command line fix for “closest” search (Sept 25)
- (Fix) Command line fix for sampling with UDIMs (Oct 1)
- (Note) Floating license requires a 1.5.1b license server
Download Version 1.5.0
- MightyBake – Windows 64-bit (Windows 7 or higher is required)
- MightyBake – OSX (Requires 10.9 to 10.11, OSX 10.12 Sierra currently not supported)
- MightyBake – Linux 64-bit (Ubuntu 14, Centos 7 or higher is required)
- MightyBake – Centos 6 Linux 64-bit (Centos 6 or higher is required)
Release Notes
Version 1.5.0b – March 27 2017
- (Fix) Centos 6 missing command line options added
Version 1.5.0 – July 2 2016
- (Feature) Rounded normal bake direction (Use to automatically smooth transfer or normal maps for low poly only bakes)
- (Feature) .PLY support for high resolution mesh
- (Feature) UDIM settings in each bake
- (Feature) Added ‘Alpha Mask’ bake type – anti-aliased mask for showing the transferred areas
- (Feature) Added ‘Hard Edge’ bake type – low poly edge highlighting for hard edges
- (Feature) Added status refresh to license server
- (Feature) Added floating license auto-release option
- (Feature) Low to low baking now faster and much cleaner
- (Feature)UV Tiling options in command line
- (Fix) Normalized world position & UDIM fix
- (Fix) Curvature & UDIM fix
- (Fix) Multi-map baking crash
- (Fix) OBJ multi-object crash
- (Fix) Added layers option to command line
- (Fix) Fixed command line transfer baking – broken in previous 1.5.0 beta
- (Fix) OBJ crash for large multiple objects
- (Fix) Improved rounded normal transfer direction
- (Fix) Crash on Windows Bake
Version 1.4.9 QFE1 – Feb 10 2016
- (Fix) Linux build shelf installation missing
- (Fix) Linux build command line client missing
Version 1.4.9 – Jan 30 2016
- (Feature) Batch baking – Select any number of presets and then batch bake them at once
- (Fix) Tangent spaces – Big cleanup on tangnet spaces for Maya, Unity & Unreal
- (Feature) Command Line – Specify an explicit file path
- (Fix) OBJ crash when importing from blender
- (Fix) Allow for OBJ’s to be used in low poly selection
Version 1.4.8 – Nov 29 2015
- (Feature) Thickness Map – New map type that approximates the internal thickness of objects
- (Feature) World Position Map – New map type that captures the world space position
- (Feature) World Position Map – Normalized option to remap the object to 0..1 in each axis
- (Feature) World Position Map – Axis selection – Choose all or a single axis to bake to allow for use in other packages as needed
- (Feature) Displacement Map – Normalization option added to displacement map. Removed the Heightmap option as this was the exact same thing.
- (Feature) Maya Workflow – High poly mesh export will use the current smoothing setting for smoothed meshes
- (Preview Feature) Linux Support – Linux beta release (available shortly) for MightyBake on Ubuntu.
Version 1.4.7 – Nov 17 2015
- (Feature) Name matching option to pair high poly to low poly so you don’t have to explode the model
- (Feature) UV Tiling support with both UDIM (Mari) and Mudbox naming conventions
- (Feature) -floating option on command line to allow command line to specify a license server
- (Fix) UDIM tile rendering error fixed
Version 1.4.6 – Nov 9 2015
- (Feature) Memory caching for high poly files – enable in new options menu
- (Feature) UDIM support (Alpha) – turn on UDIM support in options menu to output uv regions larger than 0 to 1.
Version 1.4.5 – Oct 31 2015
- (Fix) Several maps baked black when not baked with normal map
- (Fix) Clients using license server would lose lease on second boot in some circumstances
Version 1.4.4 – Aug 16 2015
- (Feature) FBX 2016.1 support (Works with Maya 2016 now)
- (Feature) FBX’s from MAX now fully supported
- (Feature) License server cancel lease button
- (Fix) Grey background for normal maps now 50%, 50%, 100% RGB
- (Fix) Occasional black dot misses due to bad geo should be dramatically reduced
Version 1.4.3 – May 31 2015
- (Feature) Curvature maps (Mesh based curvature)
Version 1.4.2 – May 15 2015
- (Fix) Added workaround for Maya 2014 on windows 7 bug crashing FBX export
- (Fix) Fixed 3DS Max import crash for scenes with no materials
- (Feature) Faster updating of render window
Version 1.4.1 – Apr 25 2015
- (Feature) Added license server for studios to host their own licenses if needed
- (Feature) Added low to low transfer baking if no high res model is selected
- (Feature) Individual licenses now can be activated on two machines
Version 1.4.0 – Mar 22 2015
- (Feature) MIKK Tangent space support
- (Feature) Unreal 4.7 Tangent space support (flipped binormal MIKK)
- (Feature) Can now choose search method for high to low transfer (Furthest, Closest)
- (Feature) New Closest method will find the high res surface nearest the low poly
- (Fix) AO clipping bug that would clip the AO to the search distance
- (Fix) File named wrong in render window when baking multiple normal maps
- (Note) We have started testing with Max -> Fbx -> Unreal. It can work, but it’s not as clean as Maya’s bake. Export with triangulation, tangents/binormals but no edge flipping. We will continue to work on this and improve Max support over time
Version 1.3.9a – Mar 18 2015
- (Fix) Loading crash on OSX
- (Fix) No dilation on layered material ID bakes
Version 1.3.9 – Mar 17 2015
- (Known Issue) This version is not compatible with all preset options from version 1.3.8 and before, you will have to respecify your presets
- (Feature) Vertex colour baking for both OBJ & FBX high poly files
- (Feature) Scripts now automatically load the FBX plugin for improved reliability of workflow
- (Feature) Now shows all maps being baked, not just the first one
- (Feature) Opens file browse dialog to last opened path when opening dialog for empty paths
- (Feature) Scroll bar for maps & files section
- (Feature) New UI size & improved UI alignments and cosmetic details
- (Feature) Moved the tangent space to maps option
- (Feature) Added ‘FBX Tangents’ option to use the raw tangents on the model
- (Fix) 8-bit tiff naming bug
- (Fix) Remove map crash
- (Fix) Remove high-res map crash
- (Fix) AO Distance & Search Distance inconsistencies
Version 1.3.8 – Mar 1 2015
- (Fix) Transform problem for all low-polys, would have affected models with scale more
- (Feature) Layered Material ID Bake – Option to split material ID into individual layers per material
- (Feature) 30 Day Demo – Demo will last for 30 days now, unlimited bakes – maximum 1k resolution w/1×1 sampling
Version 1.3.7 – Feb 15 2015
- (Fix) Displacement maps now properly bracket from 0 to 1
- (Feature) Displacement (0 to 1) & Height (worldspace) maps now support EXR
- (Feature) Manual specification of Maya shelf
- (Known issue) Modo & Max tangents don’t match for Unreal 4.6, working on fixes
Version 1.3.6 – Feb 4 2015
- (Fix) Refresh bug on presets
- (Fix) Refresh bug on render view for dilation
- (Fix) Auto-generation of tangents for FBX files
- (Feature) EXR Export
- (Feature) PNG (8-bit / 16-bit) Export
- (Feature) Tiff (8-Bit) Export
- (Known Issue) Heightmap & Displacement temporarily disabled
Version 1.3.5 – Dec 20 2014
- (Fix) Maya export script bug fix
Version 1.3.4 – Dec 18 2014
- (Fix) Maya export script bug fix
Version 1.3.3 – Dec 14 2014
- (Feature) Pre-sets – Users can add named sets of bakes. All parameters are stored in each pre-set separately.
Version 1.3.2 – Nov 13 2014
- (Fix) Fixed instability and reinstated previous optimizations
- (Feature) Improved command line options for tracing configuration
Version 1.3.1 – Nov 9 2014
- (Feature) Basic CLI MightyBakeCmd.exe – Run mightybake from the command line if you have a Studio license. Use -help to see the usage.
- (Fix) Temporarily removed an optimization causing instability on some Haswell processors. Temporary slight speed decrease but improves quality.
- (Fix) Renamed clown map to material id
Version 1.3.0 – Nov 5 2014
- (Feature) Basic OBJ support for high resolution meshes only [no OBJ support for clown maps yet]
Version 1.2.9 – October 27 2014
- (Fix) Improved the overall precision
Version 1.2.8 – October 27 2014
- (Fix) Fixed a smoothing error in Maya export
Version 1.2.7 – October 26 2014
- Fixed a few Maya export bugs for better 2015 compatibility
- Added height map / displacement map baking (beta)
Version 1.2.6
- Fixed a bug introduced in 1.2.5 causing small artifacting on edges of shells
Version 1.2.5
- Fixed some minor artifacts with the normal map baker
- Improved stability of the AO algorithm. Higher quality results now much higher quality.
Version 1.2.4
- Added anti-aliasing to clown maps
- Changed Maya workflow – please remove and re-install shelf, now with improved one button low-poly export
Version 1.2.3
- Updated Maya shelf and fixed several AO artifacts
Version 1.2.2
- Fixes small dots and some other small artifacts on all maps
Version 1.2.1
- Fixes minor artifacts while rendering with CPU for all maps
Version 1.2
- Massive re-write of the core CPU ray tracing , improved by 40% speed for most cases
Version 1.1.2
- Minor bug fixes and performance improvements
Version 1.1
- Added GPU (Beta) exclusive option, doesn’t use CPU to bake, but only supports mid to smaller meshes (sub 5M) effectively
- Some artifacts for both Normal maps & AO maps, will be fixed in the future
Version 1.0
- Main Release