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Download MightyBake now and give it a try. The demo software is identical to the full version, except that the bakes are limited to 30 days and up to 1024 x 1024 resolution maps. Please visit our store to purchase a license for unlimited bakes and larger resolutions.

Download Version 1.5.0

Release Notes

Version 1.5.0b – March 27 2017

  • (Fix) Centos 6 missing command line options added

Version 1.5.0 – July 2 2016

  • (Feature) Rounded normal bake direction (Use to automatically smooth transfer or normal maps for low poly only bakes)
  • (Feature) .PLY support for high resolution mesh
  • (Feature) UDIM settings in each bake
  • (Feature) Added ‘Alpha Mask’ bake type – anti-aliased mask for showing the transferred areas
  • (Feature) Added ‘Hard Edge’ bake type – low poly edge highlighting for hard edges
  • (Feature) Added status refresh to license server
  • (Feature) Added floating license auto-release option
  • (Feature) Low to low baking now faster and much cleaner
  • (Feature)UV Tiling options in command line
  • (Fix) Normalized world position & UDIM fix
  • (Fix) Curvature & UDIM fix
  • (Fix) Multi-map baking crash
  • (Fix) OBJ multi-object crash
  • (Fix) Added layers option to command line
  • (Fix) Fixed command line transfer baking – broken in previous 1.5.0 beta
  • (Fix) OBJ crash for large multiple objects
  • (Fix) Improved rounded normal transfer direction
  • (Fix) Crash on Windows Bake

Version 1.4.9 QFE1 – Feb 10 2016

  • (Fix) Linux build shelf installation missing
  • (Fix) Linux build command line client missing

Version 1.4.9 – Jan 30 2016

  • (Feature) Batch baking – Select any number of presets and then batch bake them at once
  • (Fix) Tangent spaces – Big cleanup on tangnet spaces for Maya, Unity & Unreal
  • (Feature) Command Line – Specify an explicit file path
  • (Fix) OBJ crash when importing from blender
  • (Fix) Allow for OBJ’s to be used in low poly selection

Version 1.4.8 – Nov 29 2015

  • (Feature) Thickness Map – New map type that approximates the internal thickness of objects
  • (Feature) World Position Map – New map type that captures the world space position
  • (Feature) World Position Map – Normalized option to remap the object to 0..1 in each axis
  • (Feature) World Position Map – Axis selection – Choose all or a single axis to bake to allow for use in other packages as needed
  • (Feature) Displacement Map – Normalization option added to displacement map.  Removed the Heightmap option as this was the exact same thing.
  • (Feature) Maya Workflow – High poly mesh export will use the current smoothing setting for smoothed meshes
  • (Preview Feature) Linux Support – Linux beta release (available shortly) for MightyBake on Ubuntu.

Version 1.4.7 – Nov 17 2015

  • (Feature) Name matching option to pair high poly to low poly so you don’t have to explode the model
  • (Feature) UV Tiling support  with both UDIM (Mari) and Mudbox naming conventions
  • (Feature) -floating option on command line to allow command line to specify a license server
  • (Fix) UDIM tile rendering error fixed

Version 1.4.6 – Nov 9 2015

  • (Feature) Memory caching for high poly files – enable in new options menu
  • (Feature) UDIM support (Alpha) – turn on UDIM support in options menu to output uv regions larger than 0 to 1.

Version 1.4.5 – Oct 31 2015

  • (Fix) Several maps baked black when not baked with normal map
  • (Fix) Clients using license server would lose lease on second boot in some circumstances

Version 1.4.4 – Aug 16 2015

  • (Feature) FBX 2016.1 support (Works with Maya 2016 now)
  • (Feature) FBX’s from MAX now fully supported
  • (Feature) License server cancel lease button
  • (Fix) Grey background for normal maps now 50%, 50%, 100% RGB
  • (Fix) Occasional black dot misses due to bad geo should be dramatically reduced

 

Version 1.4.3 – May 31 2015

  • (Feature) Curvature maps (Mesh based curvature)

Version 1.4.2 – May 15 2015

  • (Fix) Added workaround for Maya 2014 on windows 7 bug crashing FBX export
  • (Fix) Fixed 3DS Max import crash for scenes with no materials
  • (Feature) Faster updating of render window

Version 1.4.1 – Apr 25 2015

  • (Feature) Added license server for studios to host their own licenses if needed
  • (Feature) Added low to low transfer baking if no high res model is selected
  • (Feature) Individual licenses now can be activated on two machines

Version 1.4.0 – Mar 22 2015

  • (Feature) MIKK Tangent space support
  • (Feature) Unreal 4.7 Tangent space support (flipped binormal MIKK)
  • (Feature) Can now choose search method for high to low transfer (Furthest, Closest)
  • (Feature) New Closest method will find the high res surface nearest the low poly
  • (Fix) AO clipping bug that would clip the AO to the search distance
  • (Fix) File named wrong in render window when baking multiple normal maps
  • (Note) We have started testing with Max -> Fbx -> Unreal.  It can work, but it’s not as clean as Maya’s bake. Export with triangulation,  tangents/binormals but no edge flipping. We will continue to work on this and improve Max support over time

Version 1.3.9a – Mar 18 2015

  • (Fix) Loading crash on OSX
  • (Fix) No dilation on layered material ID bakes

Version 1.3.9 – Mar 17 2015

  • (Known Issue) This version is not compatible with all preset options from version 1.3.8 and before, you will have to respecify your presets
  • (Feature) Vertex colour baking for both OBJ & FBX high poly files
  • (Feature) Scripts now automatically load the FBX plugin for improved reliability of workflow
  • (Feature) Now shows all maps being baked, not just the first one
  • (Feature) Opens file browse dialog to last opened path when opening dialog for empty paths
  • (Feature) Scroll bar for maps & files section
  • (Feature) New UI size & improved UI alignments and cosmetic details
  • (Feature) Moved the tangent space to maps option
  • (Feature) Added ‘FBX Tangents’ option to use the raw tangents on the model
  • (Fix) 8-bit tiff naming bug
  • (Fix) Remove map crash
  • (Fix) Remove high-res map crash
  • (Fix) AO Distance & Search Distance inconsistencies

Version 1.3.8 – Mar 1 2015

  • (Fix) Transform problem for all low-polys, would have affected models with scale more
  • (Feature) Layered Material ID Bake – Option to split material ID into individual layers per material
  • (Feature) 30 Day Demo – Demo will last for 30 days now, unlimited bakes – maximum 1k resolution w/1×1 sampling

Version 1.3.7 – Feb 15 2015

  • (Fix) Displacement maps now properly bracket from 0 to 1
  • (Feature) Displacement (0 to 1) & Height (worldspace) maps now support EXR
  • (Feature) Manual specification of Maya shelf
  • (Known issue) Modo & Max tangents don’t match for Unreal 4.6, working on fixes

Version 1.3.6 – Feb 4 2015

  • (Fix) Refresh bug on presets
  • (Fix) Refresh bug on render view for dilation
  • (Fix) Auto-generation of tangents for FBX files
  • (Feature) EXR Export
  • (Feature) PNG (8-bit / 16-bit) Export
  • (Feature) Tiff (8-Bit) Export
  • (Known Issue) Heightmap & Displacement temporarily disabled

Version 1.3.5 – Dec 20 2014

  • (Fix) Maya export script bug fix

Version 1.3.4 – Dec 18 2014

  • (Fix) Maya export script bug fix

Version 1.3.3 – Dec 14 2014

  • (Feature) Pre-sets – Users can add named sets of bakes.  All parameters are stored in each pre-set separately.

Version 1.3.2 – Nov 13 2014

  • (Fix) Fixed instability and reinstated previous optimizations
  • (Feature) Improved command line options for tracing configuration

Version 1.3.1 – Nov 9 2014

  • (Feature) Basic CLI MightyBakeCmd.exe – Run mightybake from the command line if you have a Studio license.  Use -help to see the usage.
  • (Fix) Temporarily removed an optimization causing instability on some Haswell processors. Temporary slight speed decrease but improves quality.
  • (Fix) Renamed clown map to material id

Version 1.3.0 – Nov 5 2014

  • (Feature) Basic OBJ support for high resolution meshes only [no OBJ support for clown maps yet]

Version 1.2.9 – October 27 2014

  • (Fix) Improved the overall precision

Version 1.2.8 – October 27 2014

  • (Fix) Fixed a smoothing error in Maya export

Version 1.2.7 – October 26 2014

  • Fixed a few Maya export bugs for better 2015 compatibility
  • Added height map / displacement map baking (beta)

Version 1.2.6

  • Fixed a bug introduced in 1.2.5 causing small artifacting on edges of shells

Version 1.2.5

  • Fixed some minor artifacts with the normal map baker
  • Improved stability of the AO algorithm. Higher quality results now much higher quality.

Version 1.2.4

  • Added anti-aliasing to clown maps
  • Changed Maya workflow – please remove and re-install shelf, now with improved one button low-poly export

Version 1.2.3

  • Updated Maya shelf and fixed several AO artifacts

Version 1.2.2

  • Fixes small dots and some other small artifacts on all maps

Version 1.2.1

  • Fixes minor artifacts while rendering with CPU for all maps

Version 1.2

  • Massive re-write of the core CPU ray tracing , improved by 40% speed for most cases

Version 1.1.2

  • Minor bug fixes and performance improvements

Version 1.1

  • Added GPU (Beta) exclusive option, doesn’t use CPU to bake, but only supports mid to smaller meshes (sub 5M) effectively
  • Some artifacts for both Normal maps & AO maps, will be fixed in the future

Version 1.0

  • Main Release